Exergame ui elements. Planets, asteroids, ladders, spaceships

Exergame

Play, exercise, improve psychomotricity skills and live better.

The Exergame project has been developed within the Advanced User Interfaces course at Politecnico di Milano.

The project aims at helping children developing their psychomotricity skills. An engaging game, in a multisensory room, can help young people to learn the basic movements, and also improve the foot-eye coordination and balance.

We worked alongside some psychomotor specialists, already doing activities to improve gross motor skills of children. They reported the real benefits of working in a multisensory environment as youngsters learn faster.

The problem

Walking requires both knowing some standard movements and taking into account a large number of different inputs: the ground’s structure, the presence of obstacles. Most of the time, people do not think about those small choices, because they learnt how to perform this activity when they were kids.

However, this learning process can be difficult for someone, especially for a child with a neurodevelopmental disorder. These ones need to train their psychomotricity skills to improve their lives and avoid the development of instrumental disorders.

The Game

Children are astronauts travelling between different planets. The game is designed to be played by one single player at a time. The therapist or the teacher is within the same room and utilise a tablet to set up and control in real-time the activity.

Every time they need to reach the next planet, kids are asked to perform some movements – like walking on asteroids – correctly. Each planet corresponds to a level of the game. The therapist chooses both the number of levels and the activities to perform in those.

At the end of each level, Emi (the character guiding the child through Space) congratulates the kid for success. We use smart lights and sounds to make this moment happier. When the child reaches the final planet, the magic room is celebrating. Soap bubbles, sounds and lights are turned on to express these happy feelings.

Exergame render. An avatar is moving in a 3d environment with two projections. On the floor two planets are connected with some asteroids. On the front screen, some other planets are displayed and Emi is suggesting the user the next move.

Three main activities

Asteroids level

Asteroids level is designed to teach the kid how to move on specific positions. That activity resembles a floor full of obstacles and only a few safe spots. Forcing the steps can also help the therapist to monitor the balance skills and the coordination between eyes and the performed movement.

A guy is playing the Exergame in the magic room. Emi is asking the user to reach the next planet walking on the asteroids, positioning the right foot on the brown ones. On the floor two planets are displayed and are connected by a sequence of asteroids. The user is positioned on the first plant: Earth.

Ladder level

Ladder level gives children more freedom in their movements, so they are forced to choose to place one or two feet on the same rung. Moreover, the therapist can ask the child to perform upper-limb exercises at the same time to monitor coordination.

A guy is playing the Exergame in the magic room. Emi is asking the user to reach the next planet using the ladder. On the floor two planets are displayed and are connected by a ladder. The user is positioning his right foot on the first rung.

Rocket level

The rocket level requires the child to avoid some space objects, while the spaceship is flying to reach the next planet. The level can teach the child how to move in a very crowded space.

A guy is playing the Exergame in the magic room. Emi informs him that some meteors are coming so he needs to jump on the spaceship and move to avoid those. On the floor a spaceship is moving and positioning in the middle of the scene.

A game for children with NDD

Designing a game activity suitable also for children with neurodevelopment disorders (NDD) is a challenge.
Multisensory rooms, while providing broad opportunities for engaging interaction, incorporate tons of different stimuli that must be tailored to avoid clutter.

In the room used for the project, there are smart lights, surround speakers, soap-bubble machine, and two projections (floor and front screen). Especially for NDD kids, it is essential to avoid an overwhelming amount of visual elements or other stimuli. Those can distract the user from performing the required activity. In order to take into account the diversity of each person, we worked to allow the teacher/therapist to set the parameters for each game activity and turn on and off specific stimuli.

A guy is playing the Exergame in the magic room. He reached a new planet. Emi congratulates him for the great work. The environment green lights are turned on.
Exergame in the multisensory room. The environment lights are blue. On the front projection Emi congratulates the user because he won the gold cup. On the floor the final planet is displayed. The bubble machine is producing some soap bubbles in the air.

Simplicity in a complex environment

Two screens

The first challenge was the presence of two screen projections: one in front of the children and one on the floor.

Exergame relies on lower limbs movements and their analysis. The floor screen appeared to be the best choice as it allows the child to understand where to move the foot instantly.
The front screen is used only to create a more immersive scenario, displaying the next planets and Emi, the character guiding the experience.

Exergame two projection structure. On the floor two planets are displayed and the path between them is realized with some asteroids. On the front projection the planets of the next level are shown. Emi, the assistant, is present in the front screen to avoid distracting the user while performing the movement.

Provide feedback where needed

To reduce the psychological strain required to understand which is the next step, we decided to use a glowing effect behind the following objects.

Exergame screens condensed in one picture. The user has put the right feet on the next brown asteroid. A white pulsing indicator behind the next asteroid is suggesting the move. Emi, the assistant, is telling the user to walk on the asteroids to reach the next planet.
Exergame screens condensed in one picture. The user has put the feet on the next rung. A white indicator behind the next rung is suggesting the move. Emi, the assistant, is asking the user to reach the next planet using the ladder.

Provide feedback for an error is another challenge, as it leads to an interruption in the user’s flow. Since the child is already looking at the floor projection, we decided to modify the signalisation for the “next object”. We adapted it to provide information on how to correct the wrong movement. At the same time, Emi is explaining the problem to the children using voice output and the front screen. The therapist can disable this output if it creates too much confusion.

Exergame screens condensed in one picture. The user has put the feet out of the asteroid and so a red indicator is suggesting him to put the feet back in position. Emi, the assistant, is telling the user that the left foot is in a wrong position.

Team members

Luca Zorzenon: game development, game design and coordination with therapist

Matteo Primerano: development of the therapist portal

Pietro Maldini: game development, game design

Xiao Fang: game design, design of the UI elements and coordination with therapist

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